Nov 11, 2007, 09:07 PM // 21:07
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#1
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Monk Skills that should have been added in gw1
Just took some of the old skills from previous posts that I really thought would be good in gw (also took some from different forums) and added a couple of my own
Divine Favor:
Enchanter's Signet- 1 cast 12 recharge
(Signet) for each enchantment on you, target ally gains 1...2 energy. For each enchantment on that ally you gain 5...10 health. (maximum 12 energy and 100 health).
Switch Hex- 10 energy 1/2 cast 24 recharge
[Elite Spell] transfer all hexes and their remaining duration from you to target foe. For each hex removed all nearby allies gain 1...10 health.
Transcending Damage- 5 energy 1 cast 15 recharge
[Elite Enchantment] for 5 seconds, you take 5...30 less damage from all sources. When this enchantment ends you lose 25 energy.
Healing Prayers:
Thread of Health- 15 energy 1 cast 4 recharge
(Spell) heal target ally for 5...75 health. Each ally nearby is healed for 5...75 health (maximum 2...4 total allies healed).
Healing Drapes- 5 energy 1/2 cast 12 recharge
(Spell) target ally is healed for 5...15 health per second for 5 seconds. You are healed for 5 health per second for 6 seconds.
Lifeline- 10 energy 1 cast 24 recharge
(Spell) target ally is healed to full health. You lose 110...40% of the health that ally was healed.
Protection Prayers:
Armor of the Divine- 5 energy 1/4 cast 12 recharge
(Enchantment Spell) for 5...15 seconds, target ally gains +5...50 armor.
Aura of Life- 15 energy -1 energy pip 1/2 cast
(Enchantment) while you maintain this enchantment, target ally recieves 10% less damage from attacks and 5...25% less damage from spells. Every time this enchantment prevents damage, you lose 5 health and 1 energy.
Smiting Prayers:
Smite Damage- 15 energy 1cast 14 recharge
(Spell) if target ally is below 50% health, that ally gain 5...75 health and all nearbye foes suffer 5...35 damage.
Misc.:
Life Tap- 5 energy 1 cast
(Spell) all allies are healed for 20% of target dead ally's maximum health.
*updated, added some new skills from other forums (I can find plenty, I know where to look ^_^)*
Last edited by Darkhell153; Nov 12, 2007 at 02:28 AM // 02:28..
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Nov 11, 2007, 09:23 PM // 21:23
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#2
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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While some of those would be nice, I don't think we'll be seeing new skills anytime soon.
Especially new Elites.
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Nov 11, 2007, 10:39 PM // 22:39
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#3
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Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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monks are a little underpowered i hope they stay underpowered because they hit mesmers hard in RA.
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Nov 11, 2007, 10:51 PM // 22:51
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#4
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by warcrap
monks are a little underpowered i hope they stay underpowered because they hit mesmers hard in RA.
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What?
1 2
1 2
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Nov 12, 2007, 12:35 AM // 00:35
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#5
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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life tap on every party members bar=some serious pwnage
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Nov 12, 2007, 02:22 AM // 02:22
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#6
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Are any of these I like these skills or is this going to become an I wish arenanet would expand more on these skills so we aren't bored for the next year?
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Nov 12, 2007, 04:49 PM // 16:49
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#7
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Krytan Explorer
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Quote:
Originally Posted by Snow Bunny
What?
1 2
1 2
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yeah seriously, what?
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Nov 12, 2007, 05:46 PM // 17:46
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by warcrap
monks are a little underpowered
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That's why I always take 2 Rits with me everywhere I go.
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